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Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about products and services that can be purchased through this site. Summary 322 Appendix D: Bibliography 323 Index 325 Preface

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X11 Color Models 279 Appendix B: Glossary 281 Appendix C: The Cocoa API for OpenGL Configuration in Leopard, Mac OS X 10.5 283 Overview 284 Summary 275 Appendix A: X11 APIs for OpenGL Configuration 277 Installation 277 Identification, Selection, Query, and Usage 257 Summary 251 Chapter 13: OpenGL Extensions 253 Overview 253 Summary 243 Chapter 12: Mac Platform Compatibility 245 Mac OS Versions 245
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OpenGL for Mac OS X Rules of Thumb for Performance 201Įfficient Data Management Using Mac OpenGL 209 Summary 193 Chapter 11: Performance 195 Overview 195Īxioms for Designing High-Performance OpenGL Applications 196 Summary 171 Chapter 10: API Interoperability 173 Overview 173 Summary 162 Chapter 9: The GLUT API for OpenGL Configuration 163 Overview 164 Summary 120 Chapter 8: The Cocoa API for OpenGL Configuration 121 Overview 122 Summary 86 Chapter 7: The AGL API for OpenGL Configuration 89 Overview 89 Summary 32 Chapter 4: Application Programming on OS X 33 Overview 33ĭata Parallel Computation: SIMD 42 Chapter 5: OpenGL Configuration and Integration 45 API Introductions and Overview 46Ĭonfiguration API Relationships 49 Chapter 6: The CGL API for OpenGL Configuration 55 Overview 55 Summary 21 Chapter 3: Mac Hardware Architecture 23 Overview 23

The Mac OS OpenGL Plug-In Architecture 17 The Book 4 Chapter 2: OpenGL Architecture on OS X 7 Overview 7 Ībout the Authors xxxi Chapter 1: Mac OpenGL Introduction 1 Why the Mac? 2 OpenGL ® Programming on Mac OS ® X will be valuable to Mac programmers seeking to leverage OpenGL's power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform's uniquely intuitive style and efficiency.
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Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Sullivan thoroughly explain the Mac's diverse OpenGL APIs, both old and new. Leading OpenGL experts Robert Kuehne and J. OpenGL ® Programming on Mac OS ® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. In fact, Apple's highly efficient, modern OpenGL implementation makes Mac OS X one of today's best platforms for OpenGL development. The Mac has fully embraced OpenGL throughout its visual systems.
